ICT learning
ICT helps pupils learn in design and technology by stimulating their work, allowing them to accurately manufacture what they have designed, and helping them to manufacture real and quality products with a professional finish. It makes tasks easier and minimises differences between ability levels and previous experiences. Finally, ICT saves time and resources, which allows pupils time to be creative.
Using ICT can help pupils to:
access, select and interpret information
recognise patterns, relationships and behaviours
model, predict and hypothesise
test reliability and accuracy
review and modify their work to improve the quality
communicate with others and present information
evaluate their work
improve efficiency
be creative and take risks
gain confidence and independence.
For example, ICT can help pupils:
produce high-quality outcomes in a range of materials
explore contexts beyond their immediate experience
undertake supported self-study and work collaboratively at their own pace
simulate, research and practise manufacturing processes
gain transferable skills
speed up the making processes
control mechanisms
understand batch and mass production.
Pupils can enhance their learning by:
trying out software in small groups, which could be used to plan and display their ideas for products
using 'paint' software and a colour printer to produce patterns for use on their product
working as part of a team on a multimedia presentation
using an ICT control program to control mechanisms that move in different ways
gathering information as they generate ideas for products.
ICT statutory requirements
Pupils should be given opportunities to apply and develop their ICT capability through the use of ICT tools to support their learning. Here are the statutory requirements to use ICT in the design and technology programme of study.
Key stage 1
There is no statutory requirement to teach the use of ICT.
Key stage 2
Developing, planning and communicating ideas
1a: Generate ideas for products after thinking about who will use them and what they will be used for, using information from a variety of sources, including ICT-based sources.
Working with tools, equipment, materials and components to make quality products
2e: Use finishing techniques to strengthen and improve the appearance of their product, using a range of equipment including ICT (for example, 'drawing' software or computer-aided design (CAD) software and a printer).
Knowledge and understanding of materials and components
4c: How mechanisms can be used to make things move in different ways, using a range of equipment including an ICT control program.
ICT opportunities
Pupils should be given opportunities to apply and develop their ICT capability through the use of ICT tools to support their learning. Here are the opportunities to use ICT in the design and technology programme of study:
Key stage 1
Developing, planning and communicating ideas
1a: Generate ideas by drawing on their own and other people's experiences.
Pupils could use word-processing or desktop-publishing software and a printer to plan and display their ideas.
1e: Communicate their ideas using a variety of methods, including drawing and making models.
Pupils could use word-processing or desktop-publishing software and a printer to plan and display their ideas.
Working with tools, equipment, materials and components to make quality products
2e: Use simple finishing techniques to improve the appearance of their product, using a range of equipment.
Pupils could use 'paint' software and a colour printer to produce a pattern for finishing a product.
Key stage 2
Developing, planning and communicating ideas
1b: Develop ideas and explain them clearly, putting together a list of what they want their design to achieve.
Pupils could use desktop-publishing software and a colour printer to develop and communicate their design ideas.
1c: Plan what they have to do, suggesting a sequence of actions and alternatives, if needed.
Pupils could use desktop-publishing software and a colour printer to develop and communicate their design ideas.
1d: Communicate design ideas in different ways as these develop, bearing in mind aesthetic qualities, and the uses and purposes for which the product is intended.
Pupils could use desktop-publishing software and a colour printer to develop and communicate their design ideas.
Hardware and software
The following hardware can help pupils' learning in design and technology:
an A3 scanner
a 3D scanner
a laser printer
a colour inkjet printer
a 2D and 3D plotter
a vinyl cutter
a temperature probe and monitoring equipment
a milling machine
a lathe
a router
an embroiderer
a sewing machine
a weaving loom
a knitting machine
a conveyor oven
a plate freezer
an interactive whiteboard
a digital camera.
The following software can help pupils' learning in design and technology:
a 'paint' program
clip art
solid modelling software
a spreadsheet program
a desktop-publishing package
a presentation program
a texture mapping program
data logging software
software for manipulating digital images
circuit testing software
a control program
food analysis software
printed circuit board (PCB) software.
This content relates to the 1999 programmes of study and attainment targets.